













With over 20 years of experience, I turn messy problems into clear, shippable products, brands, and experiences across all industries.
My background spans product design in both B2B and consumer spaces, AI, Webflow, front-end development, UX/UI, branding, illustration, motion, video, 3D, game design. Including 11 years leading product design at EdLogics—designing with code, real-world constraints, and AI-driven workflows to deliver measurable outcomes.




















I’m a product designer and creative director with 20 years of experience turning messy problems into clear, shippable products, brands, and experiences. I’ve worked across B2B SaaS health education product, consumer brands, ecommerce and scientific publishing, always with an eye on real outcomes—not just aesthetics.
My skill set spans product design, UX/UI, branding, illustration, motion, 3D, game design, and front‑end development, including 11 years leading creative direction, product design and gamification at EdLogics. Lately I’ve leaned into AI as part of that toolkit, using it to speed up research, planning, and prototyping while staying grounded in human needs and measurable impact.

I’m a product designer and creative director with 20 years of experience turning messy problems into clear, shippable products, brands, and experiences. I’ve worked across health education, ecommerce, scientific publishing, and consumer brands, always with an eye on real outcomes—not just aesthetics.
My skill set spans UX/UI, branding, illustration, motion, 3D, game design, and front‑end development, including 11 years leading design at EdLogics. Lately I’ve leaned into AI as part of that toolkit, using it to speed up research, planning, and prototyping while staying grounded in human needs and measurable impact.
